For more information, please see our An archaeological dig on this world is certain to produce valuable fossils. Goolantha herds may only be found on the open steppes of [This.GetName]. That might be the best side-story involving an AI leader in a Spiritualist empire. Light Phenomenon 1 = Breathing Rift = Breath In, Breathe Out project, 180 days = 378 minerals, three more possible events, = 236 energy, 85 engineering, three more possible events, Looking Down 6 (BAR_COLONY_CAT) = Unusual Tectonics = Unusual Tectonics planet modifier = +2 engineering, +2 physics. = Gain ship, = Up is Down = 350 physics, 350 engineering, = Critical Failure = ship destroyed, scientist lives, Distress Signal 2 = Lost in Space = Derelict Ship project, 2 skill, 20 days), = alive by brain parasites = help them = introduction to species, = dead by brain parasites = 75 society, protection from brain parasites, Doppler Signal = The Ransomeers: Emergency Buoy = Emergency Buoy project, 3 skill, 30 days, Docking Hatch 3 (hatch_asteroid_category) = Derelict Shipyard = +3 engineering, Dunes 3 = (only if meticulous) Taking Stock = (100-500 energy, 6x), = Head in the Sand = Head in the Sand project (1 military ship, 100 days) = 33% = gain corvette, = Stay Calm = scientist gains Towel-bearer trait (+40% survey speed), Dustbowl 1 (AST_CRATER_CAT) = Fender Bender = Circuits in the Dust modifier = +3 engineering, = Alien Drag Racing = Skid Marks modifier = +6, = Abandoned Thrusting = Gain Ion Thrusters tech, Encrypted Transmission 2 (transmitter_cat) = Gateway Hijackers = Gateway Interference project (scientist, 140 days) = Sujin Insight = L-Gate insight gained, Energy Emissions 1 = Exotic Radiation = 150 physics, Fairly Humid 1 () = Welcome to the Jungle = Tropical uplift presentient species, Familiar Compounds 2 (DISTAR_RUM_CAT) = Taste of Home = nothing, = Exotic Inebriants empire modifier for 120 months, adding: +10% happiness, +33% influence gain, -5% research tile outputs, = something else for machine intelligences, Fleet Signatures 4 (DISTAR_HOLO_CAT) = Hologram = +3 society to black hole, will not clear deposits, -Floral Study project (random spawn on colony), scientist 2, 20 days = Mharin Kharin: Pistil Pondering = 123 society, (delay) = Mharin Kharin: Olfactory Arousal = Pheromoned, first stage modifier added, giving +10% happiness, (delay) = Mharin Kharin: Making Time for Petals = Pheromoned, second stage modifier added, giving Minerals -15%. At least some were last verified for, Please help with verifying or updating this infobox. or SSpecial Project! "Diamond in the Rough" - Pretty much the only outcome you want once you have obtained the previous two. | 1.15 KB, GetText | Fleets can set a Juggernaut as their homebase, though the target location of a "return to homebase", "repair", or "upgrade" order will fail to update in real time if the Juggernaut is still in motion. All trademarks are property of their respective owners in the US and other countries. = get the box = open the box = red solution = primary species gains Very Strong (unless Weak, then only gain Strong), = green solution = primary species gains Extremely Adaptive (unless Nonadaptive, then only Adaptive), = blue solution = primary species gains Venerable (unless Fleeting, then only Enduring), = study the box = special project, 500 physics cost, 500 physics reward, either move to Open or sell for more rewards, Overgrown Ruins 6 () = Wild Eukaryotes = 350 society, presentient species spawn five pops (Reyubb?) An empire that owns a Colossus gains the Colossuscasus belli, allowing them to declare a total war on other empires. The [From.GetPlanetMoon] is covered in ruins ready to be excavated. He's kinda squishy isn't he? Archeologists are eager to study the abandoned ruins. Three months later an election happens and she gets elected Clan speaker. For reasons unknown, someone or something has encased [From.GetName] in an impenetrable energy shield. The Irassian colony on [From.GetName] fell to the Javorian Pox, but there is evidence that the [From.GetPlanetMoon] was subjected to a blockade just before this happened. Empires with the Calamitous Birth origin can also construct Lithoid Meteorites, which cost 500minerals instead and have no upkeep cost. 17 min ago We're being held in some space station, but I have no idea where we are beyond that.I will increase the transmission burst now, it should let you triangulate the location of this prison from the emergency buoy Hello again, [Root.GetRulerTitle]. Interactive corporate website. Okay, so I am not writing this just for fellow savescummers; anyone can potentially benefit from this knowledge but considering that anomalies are completely random, it probably benefits you most if you do at least some savescumming. On Thick Ice 1 = A Species of Ice and Ice = Arctic pre-sentient uplift spawn, Orbital Speed Demon 1 (disco_speed_demon_cat) = Try to slow it down. If a Colossus is built during a regular war, nothing happens and the Colossus can be used as normal. Orbital debris from an ancient Irassian research station has been found above [From.GetName]. But when you disband a fleet, doesnt all the ships in it get destroyed? The corpses from almost a thousand aliens have been found in orbit above [From.GetName]. = Abandoned Mining Facility modifier, gain mining station, +3 energy (actually +4), (inactive in 2.2.3) !!!!!!!!!!!!! Federation fleets, the Galactic Defense Force, and the Imperial Armada can all have a Juggernaut each, however in the formermost case they will consume 32 Federation naval capacity on top of filling out the Federation's single-Juggernaut cap. Some of these entries date back to like v1.4 . Please help with verifying or updating older sections of this article. The new scientist is GUARANTEED to have the "Spark of Genius" as the first trait (+10% Research Speed), with a second trait being random. One of our shuttles was shot down by the natives on [From.GetName], and we need to rescue any surviving operatives before they are captured by local forces.". Keep the Protege on Board: The science ship you used to research the anomaly gains a unique (temporary - lasts 7200 days) modifier that adds +10% Anomaly Discovery Chance, -20% Anomaly Fail Risk, and +20% Anomaly Research Speed (the tooltip for the dialogue box only lists the anomaly research bonus, which is incorrect; the exact code segment for the modifier is as follows. There's really only one "correct" decision here except in extreme edge cases. Construction ships also have a Fleet Order that makes them build mining and research stations automatically. As a filthy savescummer myself i really appreciate this, it's a matter of what you're comparing it to for each event. If naval coverage is less than empire size, power projection is scaled by the percentage ratio. Naval coverage is equal to twice the naval capacity used and is used to calculate power projection. During these surveys, it can discover resources present on a celestial body (i.e. The Fleet is under attack! They are not used up during construction, meaning that they can go on to do other tasks after they have finished their building project. Or maybe these are new anomalies added in 1.8. Ends the "abandoned_terraforming_chain" event chain. Some resource bonuses are listed as maximums or just the amount I got when I wrote that anomaly down, even though the actual rewards are like [12x your monthly, 60-150 floor/ceiling]. It once exhibited dozens of supposedly alien artifacts, and our archeologists would like to study the few that still remain. [From.GetName] was the homeworld of an unidentified species that seems to have been the subject of an orbital blockade by ships from the First League. The unique topology of [From.GetName] neatly divides the planet into innumerable distinct biomes, micro-climates that interact only in subtle ways seemingly engineered to sustain neighboring climes. Gain 60-150 engineering, 60-150 physics, 100-500 unity (Roadside Picnic), Kinship, of a Sort 1 = presentients uplift species, Life Signs 2 = Asteroid Fauna = (asteroid) +3 society, = Atmospheric Ecosystem = (gas giant) +3 society, = Silicon Life Forms = (barren) +3 minerals, = Ocean Beneath the Ice = (frozen) +3 society, Subterranean Ocean modifier, Mount Deep Sea Expedition project (3 skill, 180 days), = 200xp, 90 society, +5 engineering (replaced society), Living Metal (no tech yet to confirm). Breathing Rift Outcome 1. [From.GetName] appears to be the homeworld of the extinct Khamdai, one of the founding members of the ancient First League. Has either Materialist Ethic or Fanatic Materialist Ethic, Enabled if: | 0.52 KB, VisualBasic | The creature is still alive, however. The First League established a colony on [From.GetName] at some point, populating it with settlers from all of its member species. Thanks for the information and updating the wiki, very helpfull. (bug? We have discovered a large underground vault on [From.GetName]. Out of curiosity I saved and then disbanded the fleet. There are still ruins from their subterranean cities to be found on the [From.GetPlanetMoon]'s surface. An ancient Vultaum satellite was stumbled upon in orbit of [From.GetName]. = Ancient Manufactory: add Betharian stone and 2 energy on tile. Its transmitter array has been salvaged, and our data engineers are anxious to analyze the equipment. Mammoth-Leader 9 mo. Asteroid [From.GetName] was apparently used as hidden port by smugglers, pirates and other criminal elements within the First League. It would seem the colony failed, but we will have to excavate the ruins to determine why. The metal skeleton of a massive Vultaum orbital complex has been found above [From.GetName]. Ships start with zero experience. If there're any other trait-dependent anomalies which have significant outcome changes, I'd like to know. = (on entering system) The Rubricator = create archaeological dig site Kleptomaniac Rats, Webwork 2 (DISTAR_ELECTRO_CAT) = Life Electric = +3 society, !!!!!! We need to come up with some kind of reliable and efficient method of identifying them. The same is true if an empire that owns a Colossus is dragged into a regular war, usually because of, The celestial body is irreversibly turned into a Shielded variant. at some point in the galactic past. the maximum attainable Command Limit without mods is 260 (250 without, Power projection is only recalculated when. If a Colossus is destroyed during a total war, nothing happens. = Illicit Communications = +5 society, scientist gains Statecraft if organic, or Biology if machine. You can't--. Ships can be repaired at any controlled, operational starbase above outpost level. A few days later, an L-Gate insight, Abandoned Settlements 4 (DISTAR_BRAINSLUG_CAT) = Neural Symbiote Study project, scientist 60 days, must have pops on spawn who aren't mechanical or cyborgs = 500 society, abort attempts (DEFAULT), = 500 society, try on scientist = Neural Symbiosis = pops start gaining brainslug trait, leader pools start gaining brainslug trait, only if not cyborgs or robots = 20 unrest on planets with affected pops (leaders with brainslugs retain brainslugs even with synthetic evolution), = deny request, scientist retains Brain Slug Host trait (research 10%, survey 15%, anomaly 15%), end chain, Abandoned Station 3 = Automated Mining Base = +minerals (197), Aerostat Structures 1 = Social Experiment = 60-150 society, An Asteroid, Carved 3 = Familiar Shrine = Nothing, = Shrines to the Old Gods event chain = spawn three locations to investigate, Alien Activity 3 (gaia_planet_cat) = Honeymooners = If Xenophile, reply can gain A Hitchhiker's Guide to the Galaxy modifier, giving 33% xenophile ethics attraction for 3600 days, = If Xenophobe, reply can gain Littering Loitering Liability modifier, giving 33% xenophobe ethics attraction for 3600 days, Alien Life 3 (alien_life_cat) = Single-Minded = +4 society, 3 Dangerous Wildlife blockers spawn, Hostile Fauna modifier added (-10% habitability, -5% happiness, society tile +20%), Alien Machine 2 = Alien Machine = pull the lever (spawns a wormhole between two unsurveyed systems) = 800xp, 500 physics, 500 minerals, Ancient Hulk 3 = The Vechtar Zavonia = Generation Ship project, science ship present, 60 days = Hidden Worlds = Maniacal trait [for scientist who did the anomaly, not the project scientist], The Vechtar Zavonia Event Chain = Grasping at Straws = Postcard Perfection = Gaia world with Primitives, > build outpost in system = Transmission = The Vol want to kill off the Mardak = spawn 18 cruisers and 7 destroyers. A massive fleet battle involving the First League occurred two million years ago near [From.GetName]. We will launch a preemptive strike against their underground cities. We will have to assemble a boarding party to learn what has happened to the ark ship. The American bittern is B. lentiginosus, and is also called stakedriver and meadow hen. We will gladly transfer some Energy Credits for your trouble. Enabled if: This document is a continuous work in progress, and I make no guarantees that any individual entry is 100% accurate for the latest version. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Tarblacs are found deep beneath the waves on the ocean world [This.GetName]. = (if habitable planet) = add Nanosands deposit, increases mining district max by 2 and planet district max by 2! Interactive corporate website, If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator, AI worlds can be targeted and turned into broken worlds, Can be used on pre-FTL worlds but will give, Ringworlds, Habitats, and Ocean Worlds cannot be targeted. The sphere of influence of the ancient First League is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization. I had the same problem with Fluffy(would've loved it if there was the option to make an actual fleet of Omnoebas), so I made the decision to keep it alive after end game for roleplaying reasons. The Nemesis expansion adds a third special size, the Star-Eater, as well as Menacing versions of the Corvette, Destroyer, and Cruiser. days) = ? An archaeological dig site is needed to excavate potential artifacts. Breathing Rift Outcome 2. Cookie Notice Go to https://pastebin.com/raw/Lmuh0YJe for a more legible version. Several promising dig sites have already been identified. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Dathnak government on Baldarak is determined to restore control over their rebelling colony on New Baldarak. Sounds like something from mod. They should be investigated more closely. There are four regular hull sizes available: Corvette, Destroyer, Cruiser, and Battleship; the Apocalypse expansion adds a fifth regular hull size the Titan and a special size, the Colossus. Welcome to the strongest fleet in the galaxy . There are three classes of colossal ships: the Colossus, the Juggernaut, and the Star-Eater. Irradiated, Tomb World Preference. I'd had him for over 150 years I think. An archaeological dig site will be established nearby to search the ruins for anything useful. The Frontier Spirit ruler trait reduces the cost of colony ships by 35%. It also has its own set of aura components, which are significantly more powerful than the Titan's auras. = physics and society research points, Megaflora 1 (DISTAR_FLYTRAP_CAT) = Predacious Plantlife = 250 society, Predatory Plants modifier (-10% habitability, +10% society job reseach), Melting 2/20 = Unsolicited Mapping = system survey data recovered, Metallic Crystal Formations 2 (DISTAR_NANOCITY_CAT) = Nanite Crystal Lattices = 250 society, 250 engineering, L-Gate insight +1, Metallic Sands 2 (DISTAR_NANOSAND_CAT) = Nanosand = +4 minerals, 250 engineering. The sphere of influence of the ancient Irassian Concordat is known to have extended to this region of space, making this world a promising lead in our ongoing efforts to learn more about their civilization. Questions, Paradox What? Has either Xenophobe Ethic or Fanatic Xenophobe Ethic, Enabled if: That might be the best side-story involving an AI leader in a Spiritualist empire. A derelict ship has been found deep within the atmosphere of the gas giant [From.GetName]. Limbos is an anomaly event chain triggered by investigating the On the Barren Plains anomaly that can appear on barren worlds. Mysterious Construct 5 (distar.155) = Corroding Warship = repair = construction ship needed, 1800 day limit, 60?days = Warship Restored = communications = Gain lvl3 immortal admiral. A massive crater is all that remains of an ancient Vultaum mining base on asteroid [From.GetName]. six ships, 120 days. It may be worth the effort to establish an archaeological excavation site there. Juggernauts have two shipyards and can thus build or upgrade up to two ships at a time. Most annoying factor is if/when you upgrade FTL drives and they aren't able to join the . The Colossus has a single weapon slot which can be equipped with a weapon of mass destruction capable of affecting an entire planet or habitable megastructure. Transport ships are collected in fleets like military ships, but cannot be combined with military ships and are not listed in the fleet manager. The hostile [From.GetPlanetMoon] of [From.GetName] served as a penal colony in the ancient First League, and some of the prison facilities could be excavated if we establish an archaeological dig site. Watch out, this thing is a paper tiger. might be random), = Place two Alien Pets resources onto empty tiles on planet = 20% chance to destroy the zoos, place Dangerous Wildlife blockers on two more tiles (killing the pops there), and add permanent Hostile Fauna planet modifier, Deep Caverns 2 = Living Metal Lakes = 150 engineering, Living Metal added, Desolate Sands 1 = Shifting Sands = replace orbital with 3 physics tile, add seven Quicksand Basin blockers, add Shifting Sands planet modifier (-20% Habitability, +33 build cost, expires in 1500 days), adds Liquid Sands planet modifier (nothing), Dilapidated Station 6 (DISTAR_COLLAPSE_CAT) (unique system) = Particular Fears = (120-350 society, 18x production) , (150-500 physics, 24x production), either gain Expertise: Particles trait or 200 xp if already have trait, Dimensional Disturbance 6 (DIMENSIONAL_POCKET_CAT) = Dimensional Pocket = 200xp, = = Missing scientists return on Science Ship From Beyond. Does not have both Xenophobe Ethic and Fanatic Xenophobe Ethic, port determining desc for 3127 to prevent dreadful desc trigger, Enabled if: The presence of these forests cannot be tolerated. The subterranean alien civilization on [From.From.GetName] is a clear threat to our colony and must be destroyed. A military ships components can be customized via the ship designer. There was once a Vultaum observatory on [From.GetName], a [From.GetPlanetMoon] that lies quite some distance away from their ancient empire. [2] Power projection adds monthly influence based on the ratio of naval coverage to empire size. New comments cannot be posted and votes cannot be cast. New comments cannot be posted and votes cannot be cast. Construction ships are used to build every space structure. Each size also has two Voidcraft hull improvement technologies: Improved
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