In both the 2008 Dissidia Final Fantasy and Dissidia 012 Final Fantasy, the Machines equipment set uses Chainsaw, Drill, and Auto Crossbow as the hand, head, and body armor; Machine Gun is the weapon for this set in Dissidia Final Fantasy, but Air Anchor replaces it in Dissidia 012. Assigns a random elemental weakness to one opponent. Set 1 50% of the time. Minor loss of defenses from Golden Armor is worth the boost to Vigor and Speed you get from it. Regardless of your choice, you will end up at a small cave with a Save Point in it. Better off just sticking to Thief's Bracers for raising steal odds. Set 1 50% of the time. Instead hitting confirm button twice, press once and move the cursor to another char. Row is generally used in combat to restore the correct row to Characters during a Back Attack, but it can also be useful to move vulnerable Character to a safer position. Or you could try and kill him with damage, but given Vargas' HP, and how he hits you with a Countdown Effect, you'd need to be really high leveled. A Gigas Glove or Hyper Wrist would be advisable too, given you start having enough of those to go around. So first one is level 1, 2nd is level 2, all the way to level 8. Maces, boomerangs, clubs, and gambling weapons (such as darts and cards) are long range weapons and deal full damage from back row. Magical damage isn't affected, and you'll deal with plenty of enemies who love to use powerful magic attacks. Does getting a undercut make other styles more difficult? If its not obvious, it should be. Does the 5th (payed) slot make the game too easy? Just use Raging Fist right on the spot, and he dies. The first is the obvious Dragon's Den distinction; Terra gets Apocalypse, Celes gets Save the Queen. Also, note that Gogo in some ways is BETTER as a thief than Locke, due to how the Colosseum works. I know I said get Lores ASAP, but I feel this one deserves its own mention, since Grand Delta is well above other Lores in damage; only Aero comes anywhere near it (doesn't hit defense so has potential for higher damage and can hit a weakness to boot.) Magic and many abilities, like Freya's Jump, ignore row. FF6Tools handles automatic data relocation and ROM expansion, allowing most data can be expanded beyond its original range within the ROM as needed. In the WoR, Shadow can get a plethora of nice elemental weapons to throw at enemies, and abuse just about any weakness in the game (besides Wind, which I said earlier, requires Sakuras.) So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. Keep Mog with a Holy Lance (which you should try to get ASAP) or Radiant Lance at all times. This is because the game randomly checks to see if his "Fight" will be replaced with Tackle, Character Toss or Snowstorm, and Black Belt does nothing but counter with a "Fight" command. If you lack enough Magus Rods? Strago can actually get some obscure status' easier than others! Do not fall for this silly rumor. Mug cancels out replacement effects, as some people call them. Do not forget that Gogo can Steal, much like Locke, so if you ever want a specific item, or have kleptomania tendencies, Gogo is a good idea to bring along, be it alongside Locke or in place of him. There's plenty of decent FAQs on the internet that tells you the location of every potential place to learn Lores in this game, and how to trigger them. Relm has a few Armor options for the WoB. Its the best character guide Ive ever seen for FFVI! At this point, I think its pretty clear that until somewhere in the World of Ruin, Edgar's strategy should consist of "Spam Drill, Chain Saw, and Flash" for his most effective use in general. When you first get it, give Locke the Genji Glove (obtained by saying "No" to Banon a few times at the Returner's Hideout). All of them have a special command sequence, though, you can check that up yourself in game. This is also by far the biggest skill set in the game, since even removing the unobtainable Rages, he's got over 250 of them. It is only visible to you. You might as well buy it the instant he joins, if not before. This man has it all a submersible castle, a wonderful brother, and no, seriously, a submersible castle. Characters in the back row will take less damage from physical attacks. +5 to Magic Power and higher Magic Defense is a lot more useful than a minor defense boost from the Mythril Mail, especially considering Magic is going to be quite helpful in the next area. Timing is everything here, but it lets Setzer be a cruel person if you dont mind cheesing out what was probably an unintended little gimmick. This is because with Gogo, you aren't restricted to a single (reliable) Ragnarok summon a fight. Green Cherries do NOT increase Umaro's Attack. So I'll just say that, and move onto the next point which is much later in the game! Set 1 50% of the time. Change), Change, Swap Rows, Rear, or Front, is a recurring term and battle command in the Final Fantasy series. However, you can't perform actions with him either, so really, you just kind of lost a character permanently. Interestingly enough, Berserk is 100% beneficial as a status effect for Umaro. For most monsters, that percentage is 12.5%; therefore, you can assume that unless mentioned specifically below, the chance of getting the item you want with any given summoning of Ragnarok is a lowly 3.125%. I was wondering if putting every character into the back row makes the game too easy, which I really don't want, or should I treat it as if it nerfs all damage and only put stuff like support characters in the back? See that point regarding Edgar for that extra scene in Figaro? All rights reserved. Description. Well, seeing as Sabin is the other element required for that, I think it belongs in this section or something, so yeah, you need Sabin to trigger it. The Ninja can also use the Throw command, and the Samurai can use Zeninage, which deal ranged damage. Here known as Row Change (, tairetsu henkou? From what I gather, if you do this right, it will automatically undo the rigging and you can get ability you wantincluding Joker Death. For some reason my Gogo has 999mp at level 99. Is unblockable. FF6 is one of the easy ones I'd say. Beyond 127, Strength will register but it isn't necessary, which is why most people stop at 127. This was believed to be the case because Umaro would use a Green Cherry in his boss form to trigger a power up mid fight. if equipped with any other weapon, you do 1.5x damage. Battles that are Side Attacks have no rows. Just press action command twice and the char photo will move to right. It doesn't hurt to give Locke Ramuh right from the start, actually, to give him a head start in learning spells, hopefully learning Thundara somewhere in the factory. I typically put Edgar, Setzer, Strago, and Relm in the back row. There are eight tools in total. If I were you, I'd watch my princely finally completed a life goal (25 years later)! The Ragnarok Esper teaches Ultima, which is far and away the best offensive spell in the game. KO'd characters that are brought back to life will be placed in the back row. Celes should stick with the White Dress for the Magitek Factory. Streaming FF Music Radio. In the Pixel Remaster version, the player unlocks the Master Mechanist achievement. Leveling makes it too easy. The member in the first position receives 1/2 of attacks, the member in the second position receives 1/4 of attacks, and the members in the third and fourth positions receive 1/8 of attacks. If Cyan uses Wind Slash on anything but his LAST hit of jump, it'll be used on the rest of the actions (due to a different bug that WOULD be beneficial), however Cyan won't come down, and become "Invisible" thus he can't be seen or manually targeted. Anyone that doesn't use "Attack" should be in the back row. If it was on Terra for the Lethe River, then be sure to remove it form her before doing Lockes scenario! Avoid if possible. Instead, Tools can be used by Edgar and Gogo as weapons. . Sadly, while this combo seems excellent on paper for multi-stealing purposes, but its not as good as it seems. Essentially, theres a way to skip recruiting Celes altogether in South Figaro, and finish it with Locke alone. About back row, in menu just use left in directional. Bioblaster is your best friend in the Narshe Battle Sequence. ), players may change row out of battle but not in battle. This section in Final Fantasy Dimensions is empty or needs to be expanded. Make sure Banon is in the back row, this is essential. Otherwise, stick with the other high end spears. The Lightbringer is the bestest most awesome sword in the game: But, you can Steal the Ragnarok sword in the final battle so you can have both if you go with the Esper. And going through the same final battle over and over again is a hassle. Final Fantasy IV: The Complete Collection, Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: Echoes of Time. In the end? Although there are only 8, each is very useful. Go with the Esper, since that'll only mean you'll have to fight through the final dungeon one more time to get a Ragnarok sword in addition to your Esper. Not to mention early game Edgar is sufficient enough for offense. Final Fantasy VI; Stealing from the back row; darknite55555 If its after Zozo? Earrings are probably Sabin's best friend. Does a large map size actually break the game? There'll be a sparkling hand. All trademarks are property of their respective owners in the US and other countries. Don't forget to nab the Drill and Flash when you go through Figaro again! This is the best way to make Strago worthwhile. He'll counter any physical, be it yours or the enemies, by attacking a limitless amount of times. Besides the Gladius and Man Eater, EVERYTHING Setzer has worth noting does the same damage in the back row. I suppose I can give a quick explanation on their algorithms though (these wont be EXACTLY how they work, but yield a good estimate. In Final Fantasy XV, Noctis, and Prompto can wield the Auto Crossbow, Bioblaster, Circular Saw, Drillbreaker, and Noiseblaster as secondary weapons. There's no reason to keep him in the front row, as Tools, Jump AND Lightbringer all ignore the back row. Being a mage makes him want those defenses after all. Do NOT buy Shadow when you get the chance in Kohlingen. Set 1. i even think that Cyans Swordtechs work the same from thhe back row but i have to check on that again:). Starting a battle as a back attack reverses the characters' row placement. Pity it cannot be given to someone with Rage anymore (both Gau AND Gogo can't use Merit Award), as Catscratch Fixed Dice use to be fun as well. The characters in the front will be attacked first and more often, so keeping weak characters behind where they will be protected. Most Final Fantasy games allow the player to change the rows of a party member freely even in battle, but sometimes switch back after the battle has ended. Bows, boomerangs, and harps are ranged weapons and deal full damage from the back row. We don't want Edgar falling behind now do we? See one of the later points for how this works. Celes gets some extra Dialogue if you bring her to Locke's Past sequences in WoB Kohlingen, at the Opera House. Gogo's Ultimate Armor is the Magus Robe; yes, that store-bought item that Relm/Strago also get in Maranda. The Drill was the most powerful item for this, reflected by actually becoming a helmet in Dissidia. Enemies Grangalan and Grangalan Jr. in two rows. ABSOLUTELY NOTHING! Don't even need to be 50's I'd say just teach everyone Ultima then start spaming. His Blizzara STINGS like nothing else at the moment, so having Runic there is quite helpful, along with stopping annoyances such as Confuse or Drain. Pity he can't use her equips. Getting a decent stock of these never hurts. These abilities are all fired from the same large device. Contents Strago - Lore Information/Analysis - Part 1, Strago's Lores are all gotten from monsters, besides the initial 3 he, Strago - Lore Information/Analysis - Part 2. Magic, bows, and boomerangs deal the same amount of damage regardless of row. If there is anything odd about a weapon that isn't stat related or a random spell casting, Mug removes it. He will be able to do 8 Cat Scratches in a row so even though the Impartisan lowers his Strength, Cat Scratch will boost his Attack Power so much that it won't matter, and he'll do the Attack 8 times, as I said. This all applies to Locke as well, of course, but its probably just easier to give him a Thiefs Bracer and use Steal outright, though Thiefs Knife + Black Belt combo would give him an extra random chance to Steal each turn, while still keeping that Thiefs Bracer so that might not be a bad idea, if stealing is your thing. Even if you don't mind using the Angel Brush as a supplement, you get that late even by Dragon's Den standards, you'll want that second one. The ability Long Range is exclusive to the GBA and 2013 versions, and is the Level 3 ability of the Gladiator class. Like most characters, Gogo should be in the back row, especially since he should never be using his fight command, ever. Some games also have an ability known as Long Range or Reach that gives the equipped character the same power as if they were using a long-ranged weapon. I'm not sure if this works in this Version, but here is another worthwhile Set Up for Gau. It's non-elemental, barrier-piercing, multi-target and stronger than anything that's not tweaked so hard it's embarrassing. This makes Black Belt a better option than it might sound at first for him. This is why combos like Stop/Metamorphose or even Vanish/Metamorphose don't guarantee a hit, though you might expect them to do just that. mostly u may want to put melee fighters in the front. The castle is at the center of the desert area. Check out the chests to find 5,000 gil, an Earring, a Thief's Knife, a Reflect Ring, a Thief's Bracer and a Hyper Wrist. This game does not have a row mechanic for party members, but it does for certain enemies. Magic is almost universally unaffected by row. Enemy levels are typically higher than your partys levels and vice versa in the case of stats, so Sketch takes the worst of BOTH worlds.). Never misses unless the target has the Invisible status, not even Image or facing a, Uses 12 to 19 MP for automatic critical hits, +7 to every stat: Strength, Stamina, Speed, and Magic Power, Deals the same amount of damage from the Back Row. Again, its rather minor, as you could always just teach Celes (and good chance you already have since its available early) Confuse through an Esper, but if you're playing an NMG or something, keep this in mind. It is the best helmet in the game in every possible way (barring the Saucer, which barely beats it in Magic Defense, and in Defense if you're an imp, but that hardly counts), so take advantage of it. No, Im not crazy, and its not a simple case of just renaming Celes Moghan and theres a reason I specifically chose that name. A player character can either fight in the front row or the back row. For Helmettough call, you might want Green Beret for overall defenses, Priest's Miter for that quick boost to MP, or Magus Hat for that boost to Magic Power, its your call. The player can change whether they want two or three characters in the front or back row in the menu screen, and can temporarily force all party members to change rows in battle by selecting the Change, Swap, or Swap Rows command, which players can find by pressing on the control pad or control stick. When the name appears and they go into casting, start Slots up. This is generally best for characters with high HP and Defense, such as the Warrior or Paladin jobs. Metamorphose is the attack performed by the Ragnarok Esper when summoned. In the 3D versions, the Rear command makes a character go in the back row while the Front command makes them go to the front row. Even Umaro, with the ring that gives Protect/Shell, doing reduced damage will still let him outlast enemies. Morning Star doesn't hurt if you want to keep her in the back row and use her as a fighter, just be sure to give her Genji Glove. Row (, Chenji?, lit. Typically, there are exceptions to the above rules. regarding terra her magic builds pretty much die off late game especially if you properly level with espers. Chance. Being in the back row will make characters inflict less damage with melee weapons, but receive less damage from enemies as well. Just to clear an old rumor up, just in case. Probably best to ignore Setzer's weapons for the most part, as Slots tends to be better almost all the time, and his weapons are just a waste of money. The eight elemental dragons (as well as Proto Armor) all carry a 12.5% chance Common knowledge by now, but if you have Edgar sleep at Figaro with Sabin in your team, you can trigger a scene with both characters explaining their past, and the usual resolve happens. Also, around this time, stocking up on Sakuras, since this is the only part of the game those are available, and they're the best weapon Shadow can use for Wind Elemental Ammunition by far (and wind is a rarish element to boot). Weapons like Wing Edge or the Assassin's Knife won't ever have their instant death, Blood Sword won't drain HP and do normal damage regardless of the user or enemies HP, weapons like Lightbringer won't have 100% Critical Hit rate anymore (likewise, it won't use up MP either), what have you. Those in the back row take half damage from physical attacks, but also deal half damage with their own physical attacks. Also "The timetime, has come." If you don't have enough Green Berets for the Narshe battle sequence (this depends on how many Satellites you fought on the Veldt), get a Magus Hat for Celes too. Give Umaro the Berserker Ring. Storage South of Arvis' home is a storage shed filled with treasures. Speaking of which, for the Sealed Cave, Mog's best option is likely Water Harmony. Damage Dealt and Taken. Unlike most character configuration changes, character row may be changed even while in a dungeon. From the late 50's levels onward (considering you leveled your magics/espers and have decent gear) you destroy EVERYTHING (final boss included). . E.P. This is because the Fanatics Tower is, well, screwed up how it works. In fact, Magus Hat may still be better than Green Beret anyway, though at least here its debatable. Instead, get there, choose "Wait", and when the clock hits "0:05", Shadow will come, and all is well :). Usually, only attacks dealt with the Attack command are affected by being in the back row, but the characters' special commands, such as Sabin's Blitz and Edgar's Tools commands, are unaffected. Blitzes ignore row, take advantage of this. This is only further supported by the fact that his Dragon's Den weapon, the Scorpion's Tail, ignores Row penalties. Sabin's Blitzes are all gained at different levels, except Bum Rush, which can be gained in an optional plot sequence. This functions works the same as in the original game. Black Belt allows Umaro to use his other commands. This is also nice when trying to get, say, Celestriads by stealing from Galypdes, as you can give Gogo nothing but Steal to insure he will do nothing but that (I suggest giving him a Brigand's Glove too, just so the fight will end within a reasonable time.) The young Cloud appearing in the Nibelheim flashback is also in the back row. I dont just mean Teach her Ultima!, I mean just give her some late game spell(s) so that her damage is kept up to par. Rather, if he's seen the attack while he was alive, and then is killed, he'll still learn the Lore. This seems really over powered, since none of the characters I have so far actually use the fight command, unless their out of MP or something. Shields, Light armor, Heavy armor, Hats, Helmets Ultimate weapon Final Trump Setzer is a playable party member in Final Fantasy VI. Tools are found as weapons throughout the game, and as long as a tool exists in the player's inventory, it can be used against enemies. 5 Reply [deleted] 2 yr. ago Don't even need to be 50's I'd say just teach everyone Ultima then start spaming. The party's order determines the likelihood of each character being targeted by enemies' physical attacks. Remember that Shadow CAN be turned into a makeshift Thief with the Thiefs Knife, due to its random Mug aspect. The Throw command and Coin Toss are also considered long range. This changes it to an actual chainsaw, rather than the normal form which is more akin to a circular saw. In some battles the Change command to change row is grayed out. Strago is yet ANOTHER character who naturally gets 999 MP. I guess if I'm finding the game too easy I can just not use it. Most games have ranged weapons that inflict normal damage regardless of row: bows, throwing items like boomerangs and shuriken, and guns usually ignore row, along with other specialized weapons. Basically, yeah, another character who needs no MP Boosts. The ending result is if you want Gogo to use the Magic skill set in the Tower, give him Fight, not Magic, and it will work. So a level 40 Relm will have about 80% success rate on a level 50 enemy. Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. If you want to Genji Glove it, and only have one, I recommend using Organyx, Man Eater, or Gladius/Excalibur/Holy Lance, depending on enemy. This is handy as Safety Bits aren't the easiest things to come across, so an advantage to using Shadow is sort of like adding an extra Safety Bit to your options, which is never a bad thing. Pity they don't give him his brother's discount. 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