It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. There is no trace of this in the game. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. UNBANNED! ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Escape from Tarkov Wiki is a FANDOM Games Community. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Is it even implemented into the game ? Press question mark to learn the rest of the keyboard shortcuts. Escape from Tarkov simulates damage to the body and body armor. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ive searched but dont see an explanation of the math anywhere. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. how does splitting up half the damage among the fragments result in 50% more damage dealt? If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. What do you think needs to be done, or is it working as intended? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Some people believe that this change could impact gameplay a lot. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? haha. Some examples: Can you see a pattern here? By When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. I'm pretty new to this game. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. It varies, but is usually around 10-15% less. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) (LogOut/ The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Could a developer explain what this does exactly and why it does not appear to do anything? So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Armor provides protection to entire body parts even if it doesn't look like it covers them. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Combined with a good suppressor - it can be a silent yet deadly combo. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Display as a link instead, The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Upload or insert images from URL. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Bullet flight is simulated realistically in Escape from Tarkov. I think it shows a lack of transparency. I am a bot, and this action was performed automatically. (LogOut/ In honor of my second cake day, here are some of my First pair of Sacais. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! New comments cannot be posted and votes cannot be cast. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Have the devs eversaid anything on this subjectthat I have missed? When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Manage all your favorite fandoms in one place! m62 can pen level 6 armour in 1-3 shots and does 79 damage. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Below that is unzoned head and is always unprotected. Has the issue on the pulsefire haste DPI been solved? Could you add a example equation about armor durability damage? | !green | 2023 BATTLESTATE GAMES. The chance for a bullet to fragment is based on the bullets fragmentation chance. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Don't kill streamers if you want to keep your account. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Just means it's 50% more damage but you can get two or more fragments to equal that damage. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Thats why the options for repair are so different. Escape from Tarkov simulates damage to the body and body armor. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Last Updated 5/29/2020, though these mechanics and values rarely change. Meaning a 60/60 armor is calculated as 60/80, or 75%. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Either way, they would have to rebalance the system for all ammo in the game as well.. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. How does the COO not know how his own game works, honestly. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Pasted as rich text. Started 10 minutes ago, By Change). Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Notes The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Started 49 minutes ago, 2023 BATTLESTATE GAMES. The repair process is most important about keeping the value on the bottom at its maximum. UNBANNED! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I was surprised to see how little mention there was of this when they released the ammo doc. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Proof Armor Bug Still Exists! Im confused on how to put armor level in calculation. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? I'd like to know the mechanics myself! Escape from Tarkov Wiki is a FANDOM Games Community. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Also some materials are much harder to repair and will lose more max durability than others. MalsorisTv The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Ricochet. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Don't kill streamers if you want to keep your account. These bullets have the greatest pen/dmg ratio. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. There's no trace of it in the game files either. Developed by TSNIITOCHMASH in the early 90s. Upvoted. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Ok thanks. Otherwise, zoom in or press on the grey area of each table to swipe them. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. The maximum probability of fragmentation is 1. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. M80 - 7.62x51 mm All metal, all fun. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. May someone explain me how it works please ? Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. a 25/25 would be the same durability and pen chance as a 25/80. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. This effect was shown in a developer video. All tables are responsive. Restore formatting, Change), You are commenting using your Facebook account. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Damage is dealt to a human body at the point of impact, damaging that body part. Privacy Policy. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. They assume reading comprehension. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Escape from Tarkov Wiki is a FANDOM Games Community. For Escape From Tarkov Information and Game Mechanics. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. New comments cannot be posted and votes cannot be cast. However, it has a high bounce probability on various surfaces. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). New comments cannot be posted and votes cannot be cast. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. I noticed that slug had actually a solid 100% chance of fragmentation. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Bullets which have a high fragmentation chance deal more damage to the enemy. Has the fragmentation chance bug been fixed? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. If it is not a bug, glitch or exploit report, please ignore this message. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. and our Press J to jump to the feed. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. It's easy to prove it doesn't do what he thinks it does. (LogOut/ So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Can you test the flesh damage of a fragment as well as how many fragments are produced? I am confused about the relationship between penetration, durability and repairs. Clear editor. Be aware of real-life ballistics and projectile hit physics. Only fragmentation after penetration of terrain. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. You can post now and register later. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). loading times and loading loot extramlly slow after wiping computer. The fragments don't always hit the same spot so that's why it's there.. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. I noticed that slug had actually a solid 100% chance of fragmentation. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck.

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